Before taking a bow into the hand and throwing an arrow towards the target, it’s mandatory to learn a few terms in the field of archery for grasping little knowledge about the game and its features.
- Anchor Point − The point to be touched by the string before releasing the arrow.
- Archer’s Paradox − The effect generated by flexing of an arrow when it leaves the bow.
- Bow fishing − Using archery to catch fish.
- Bow hunting − Implementing archery in hunting and the practising of hunting.
- Broadhead − A sharp-bladed hunting head attached to an arrow.
- Bullseye − The centre of a target, for which hitting scores maximum points.
- Clout Archery − A discipline in archery to shoot at a flag. The closer arrow scores maximum points.
- Crest − Marking on an arrow used for design or identification.
- Crown − The nock end of the arrow where it is colored.
- Daikyu − Term used by Japanese for a longbow.
- Drawing − The pulling of the bowstring to an extreme stretch.
- Dry loosing − To loosen the string without an arrow, causing damage to the bow.
- End − A round in which arrows are shot.
- English Longbow − A powerful bow during medieval period.
- Field tip − Head for practicing against the targets.
- Fistmele − A good distance or the balancing height between the bowstring and bow handle.
- Flu-flu arrow − A short-range arrow that was specially designed for practicing.
- Footed arrow − An arrow along with a shaft of two types of wood.
- Game − Wild animals hunted for sport or food.
- Gungdo − A practise followed in Korea for the archery game.
- Hen feather − Name for shaft feather which was misunderstood for cock feather.
- Horse archer − An archer sitting on a horse.
- Index fletching − A colored fletch for indication of proper alignment of arrows.
- Judo point − A target and also a small game head designed with springs for a better location.
- Kisser − Button indicating vertical distance while a bow is drawn.
- Limb − Lower and upper arms of a bow.
- Longrod − Rod on the bow attached to sustain vibrations.
- Mongolian Draw − To draw a bow using the thumb.
- Nock − To set an arrow to a bow.
- Overdraw − The situation when the bow is too large for the bowstring.
- Plunger/ Pressure Button − Device for correcting the flex of an arrow during its release.
- Poisons − Toxics added to arrow heads to enhance the hunting impact.
- Quarrel − Also known as a bolt, it is a crossbow projection.
- Recurve bow − A bow, where the unstrung tips curve farther from the archer.
- Release − To relax the drawing hand fingers to free the arrow.
- Riser − The section for handling the bow.
- Safety arrow − Wide tip or padded head arrow, generally used for re-enactment.
- Self-bow − Bow made of single material.
- Shaft − The most important of all structural parts in an arrow.
- Spine − Stiffness in the shaft of an arrow with flex contraction.
- Stave − Wooden material used in making a bow.
- Tab − This leather latch is worn for the protection of fingers.
- Target archery − From different distances, shooting a steady target.
- Target shooting − A competition of using projectile weapons for testing expertise in archers.
- Tip − Top end of the bow, differentiated from arrow point.
- Upshot − The archery contest’s last shot.
- Vane − The fin of an arrow that stabilises the motion.
- Wand shoot − Event where players shoot arrows at soft wooden slat of 6’ tall and 2’’ wide.
- Yumi − A Japanese bow, mostly asymmetric, and consists of both short and long types.